GraphicsGroup
Hierarchy
- Graphic
- GraphicsGroup
Implements
Index
Constructors
constructor
Parameters
options: GraphicsGroupingOptions & GraphicOptions
Returns GraphicsGroup
Properties
readonlyid
publicmembers
publicopacity
Gets or sets the opacity of the graphic, 0 is transparent, 1 is solid (opaque).
publicshowDebug
Gets or sets wether to show debug information about the graphic
publictint
publictransform
publicuseAnchor
Accessors
publicflipHorizontal
Gets or sets the flipHorizontal, which will flip the graphic horizontally (across the y axis)
Returns boolean
Parameters
value: boolean
Returns void
publicflipVertical
Gets or sets the flipVertical, which will flip the graphic vertically (across the x axis)
Returns boolean
Parameters
value: boolean
Returns void
publicheight
Gets or sets the height of the graphic (always positive)
Returns number
Parameters
value: number
Returns void
publiclocalBounds
Gets a copy of the bounds in pixels occupied by the graphic on the the screen. This includes scale.
Returns BoundingBox
publicorigin
publicrotation
Gets or sets the rotation of the graphic
Returns number
Parameters
value: number
Returns void
publicscale
publicwidth
Gets or sets the width of the graphic (always positive)
Returns number
Parameters
value: number
Returns void
Methods
publicclone
Returns a new instance of the graphic that has the same properties
Returns GraphicsGroup
publiccloneGraphicOptions
Returns GraphicOptions
publicdraw
Draw the whole graphic to the context including transform
Parameters
ex: ExcaliburGraphicsContext
The excalibur graphics context
x: number
y: number
Returns void
publicisStale
Returns boolean
publicreset
Returns void
publictick
Parameters
elapsedMilliseconds: number
The amount of real world time in milliseconds that has elapsed that must be updated in the animation
optionalidempotencyToken: number
Optional idempotencyToken prevents a ticking animation from updating twice per frame
Returns void
A Graphic is the base Excalibur primitive for something that can be drawn to the [[ExcaliburGraphicsContext]]. [[Sprite]], [[Animation]], [[GraphicsGroup]], [[Canvas]], [[Rectangle]], [[Circle]], and [[Polygon]] all derive from the [[Graphic]] abstract class.
Implementors of a Graphic must override the abstract [[Graphic._drawImage]] method to render an image to the graphics context. Graphic handles all the position, rotation, and scale transformations in [[Graphic._preDraw]] and [[Graphic._postDraw]]